这个修改版本是我从N网论坛倒腾出来的,它将DAR的动作数量限制从原本的16384个(包括DAR动作和玩家安装的其它动画)扩展为32512个,可以解决安装的动画数量过多进而导致的DAR框架停止工作的问题,不过我不清楚这个修改版是基于哪一版本修改而来的,亲测1.5.97没问题,本人只是转载一下,不提供使用问题解答。
引用论坛原文:
MstrN wrote: Took my turn at bumping animation limit check with wild HEX edits. 16384 -> 32512 (4000h -> 7f00h) Btw, thx florentinemosaic for elaborating on heap size.
Seems to work on my end - rode a horse, performed a killmove without CTD yet. My load order is an absolute pile of burning tires, so your mileage may wary.
Use at your own risk, I can't offer any support, yadda yadda. If it works for you, great. If it causes CTD... Well, hell if I know what to do about that. Sorry. Check before relying on it in any way.
Obviously requires either Animation Limit Crash Fix or Engine Fixes with AnimationLoadSignedCrash = true
set in it's .toml.
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