原址:https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/
Warning! 楼主还没玩上星空,仅作参考,没有详细的说明,所以需要根据每个设置的命名猜它的用途,不要直接将本文复制到你的设置文件中!据说这些设置可以通过预置 ini 文件设置,不能通过 StarfieldCustom.ini 或 StarfieldPrefs.ini 设置。
[AimModel]
bAimModelCrippledLimbsAffectPlayer=
fAimModelAIAccuracyConeMaxExtentOffsetMax=
fAimModelAIAccuracyConeMaxExtentOffsetMin=
fAimModelAIAccuracyConeMinExtentOffsetMax=
fAimModelAIAccuracyConeMinExtentOffsetMin=
fAimModelAIIronSightsConeMult=
fAimModelAIWeaponScopeConeMult=
fAimModelConeIronSightsSingleCrippledLimbMult=
fAimModelConeIronsightsMultipleCrippledLimbMult=
fAimModelConePerceptionCrippledLimbMult=
fAimModelContinuousShotBreakSec=
fAimModelFireConeAngleLimitMax=
fAimModelFireConeAngleLimitMin=
fAimModelMaxConeMultipleCrippledLimbMult=
fAimModelMaxConeSingleCrippledLimbMult=
fAimModelMinConeMultipleCrippledLimbMult=
fAimModelMinConeSingleCrippledLimbMult=
fAimModelPlayer3rdSightsConeMultMin=
fAimModelPlayerMovementIronSightsConeMult=
fAimModelRecoilArcDegMultipleCrippledLimbMult=
fAimModelRecoilArcDegSingleCrippledLimbMult=
fAimModelRecoilDecreaseDelaySec=
fAimModelRecoilMaxDegMultipleCrippledLimbMult=
fAimModelRecoilMaxDegSingleCrippledLimbMult=
fAimModelRecoilMaxYawDeg=
fAimModelRecoilMinDegMultipleCrippledLimbMult=
fAimModelRecoilMinDegSingleCrippledLimbMult=
fAimModelRecoilRunawayExp=
fAimModelRecoilSpringForce=
[Audio]
sPlayerVoiceStateOverride=
[BoostPack]
bBoostpackInitialThrustOnlyOnTakeoff=
fBoostPackMinVelocityMultForFallingInWater=
fBoostpackDrainInitial=
fBoostpackDrainSustained=
fBoostpackFallingThrustMult=
fBoostpackHighGravityDampeningMult=
fBoostpackHorizontalDragCoefficient=
fBoostpackHorizontalInputTrigger=
fBoostpackHorizontalPercentage=
fBoostpackHorizontalVelocityTrigger=
fBoostpackHoverDelaySeconds=
fBoostpackLowGravityDampeningMult=
fBoostpackMaximumHeight=
fBoostpackMinFuelRequired=
fBoostpackThrustInitial=
fBoostpackThrustSustained=
fBoostpackTimeToSustained=
[CameraShot]
sCameraShotDynamicEvent=
sCameraShotGraphName=
sCameraShotRigName=
[Clouds]
fBaseCloudCardPivotEndAngle=
fBaseCloudCardPivotStartAngle=
fCloudBackScatter=
fCloudCardBackScatter=
fCloudCardForwardScatter=
fCloudCardMaxPivotAngle=
fCloudCardPhaseInfluence=
fCloudCardScatterBlend=
fCloudForwardScatter=
fCloudPrewarmTime=
fCloudScatterBlend=
fCloudShadowFadeStartAngle=
fMaxCloudContrast=
fVerticalCloudBlendBegin=
fVerticalCloudBlendRange=
[Combat]
fCombatRangedGunFireWaitTimeThresholdPriorityLow=
[ContactShadows]
bContactShadowHalfResolution=0
bContactShadowsEnabled=1
iBlurRadius=2
iContactShadowsQuality=3
[Controls]
bThrottleDecreasesToMaxTurnRate=
bThrottleIncreasesToMaxTurnRate=
fPlayerZeroGAccelerationDampenTimeRank0=
fPlayerZeroGAccelerationDampenTimeRank1=
fPlayerZeroGAccelerationDampenTimeRank2=
fPlayerZeroGAccelerationDampenTimeRank3=
fPlayerZeroGAccelerationDampenTimeRank4=
fPlayerZeroGDecelerationDampenTimeRank0=
fPlayerZeroGDecelerationDampenTimeRank1=
fPlayerZeroGDecelerationDampenTimeRank2=
fPlayerZeroGDecelerationDampenTimeRank3=
fPlayerZeroGDecelerationDampenTimeRank4=
[Crowd]
bCrowdStopForPlayerConversations=
fCrowdActorPlatformSpecificSpawnScalar=1
fCrowdAngleTolerance=
fCrowdCloseEnoughToDestination=
fCrowdDefaultPathGoalRadius=
fCrowdDependentTargetDistanceOffset=
fCrowdDespawnMaxDistFromPlayerForNotVisibleCheck=
fCrowdDespawnNotVisibleSeconds=
fCrowdDetectionPlayerProximity=
fCrowdDetectionUpdateTimeMax=
fCrowdDetectionUpdateTimeMin=
fCrowdDoorDespawnerBlocksSpawningDist=
fCrowdDoorFleeDespawnRadius=
fCrowdDoorLocRadius=
fCrowdDoorSecondsBetweenUses=
fCrowdDoorSideOffset=
fCrowdExtraTargetDensity=
fCrowdFleeAudioCooldownMax=
fCrowdFleeAudioCooldownMin=
fCrowdFleeCloseEnoughToDoorDistance=
fCrowdFleeDoorObstructedRepathTime=
fCrowdFleeFastRunProbability=
fCrowdFleeJogProbability=
fCrowdFleePickDoorProbability=
fCrowdFleePreferredDoorDistance=
fCrowdFleeThreatTooCloseToDoorDistance=
fCrowdFleeWarnDistance=
fCrowdFleeWarnMaxTime=
fCrowdFleeWarnMinTime=
fCrowdFractionOfFurnitureToUse=
fCrowdHighPriorityPathingDistance=
fCrowdLeaveLoopProbability=
fCrowdLoopNodeRadius=
fCrowdMaxDependencyExitWaitSeconds=
fCrowdMaxDependencyParentWaitSeconds=
fCrowdMaxExtraTargetsPerCell=
fCrowdMaxFurnitureWaitSeconds=
fCrowdMaxRepathWaitSeconds=
fCrowdMaxStandingWaitSeconds=
fCrowdMinConversationWaitSeconds=
fCrowdMinDependencyExitWaitSeconds=
fCrowdMinDependencyParentWaitSeconds=
fCrowdMinFurnitureWaitSeconds=
fCrowdMinRepathWaitSeconds=
fCrowdMinStandingWaitSeconds=
fCrowdPickDoorProbability=
fCrowdPickLoopProbability=
fCrowdPlayerBecomeFarAwayDist=
fCrowdPlayerBecomeNearDist=
fCrowdPlayerConverseDistance=
fCrowdPopulationGoalAllowedOverage=
fCrowdRegionConditionRecheckTime=
fCrowdSpawnFrustumCheckHeight=
fCrowdSpawnFrustumCheckRadius=
fCrowdSpawnMaxDistFromPlayerForFrustumCheck=
fCrowdStayNearPlayerDist=
fCrowdTargetDesiredAngleWhileMoving=
fCrowdTargetTooCloseDistance=
fCrowdTargetTooFarWhileMovingDistance=
fCrowdTargetTooFarWithDependenciesDistance=
fCrowdThreatAvoidNodeCost=
fCrowdThreatAvoidNodeHighCost=
fCrowdThreatAvoidNodeLargeBufferRadius=
fCrowdThreatAvoidNodeSmallBufferRadius=
fCrowdVeryHighPriorityFleePathingDistance=
fCrowdWillRepathGoalRadius=
iCrowdDoorMaxToDespawnBeforeSpawning=
uCrowdFleeDoorsToConsider=
uMaxCrowdActorCount=200
[DataMenu]
aPlanetPreviewLightColor=
fPlanetPreviewCameraLocationX=
fPlanetPreviewCameraLocationY=
fPlanetPreviewCameraLocationZ=
fPlanetPreviewLightAtmosphereScale=
fPlanetPreviewLightEulerXDegrees=
fPlanetPreviewLightEulerYDegrees=
fPlanetPreviewLightEulerZDegrees=
fPlanetPreviewLightIntensity=
fPlanetPreviewPlanetEulerXDegrees=
fPlanetPreviewPlanetEulerYDegrees=
fPlanetPreviewPlanetEulerZDegrees=
fPlanetPreviewPlanetLocationX=
fPlanetPreviewPlanetLocationY=
fPlanetPreviewPlanetLocationZ=
fPlanetPreviewPlanetScale=
[Decals]
bDecals=
bSkinnedDecals=
iMaxDecalsPerFrame=250
iMaxSkinDecalsPerFrame=250
uMaxDecals=1000
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[DynamicResolution]
fRenderResolutionSetting=0.75
[FlightCamera]
fFlightCamPadlockMaxDistance=
fFlightCameraFOV=
fFlightCameraFocusDist=
fFlightCameraFreeLookSensitivity=
fFlightCameraFreeLookSpring=
fFlightCameraMaxSpeedOffsetInterpolationValue=
fFlightCameraOffsetBaseX=
fFlightCameraOffsetBaseY=
fFlightCameraOffsetBaseZ=
fFlightCameraOffsetMaxLandedDistance=
fFlightCameraOffsetMaxLandingHeightOffset=
fFlightCameraPOVDelay=
fFlightCameraPosOffsetSpring=
fFlightCameraRotSpringsX=
fFlightCameraRotSpringsY=
fFlightCameraRotSpringsZ=
fFlightCameraSpeedOffsetMaxX=
fFlightCameraSpeedOffsetMaxY=
fFlightCameraSpeedOffsetMaxZ=
fFlightCameraSpeedOffsetMinX=
fFlightCameraSpeedOffsetMinY=
fFlightCameraSpeedOffsetMinZ=
fFlightCameraVanityDockedMaxHorizontalAngle=
fFlightCameraVanityDockedMaxVerticalAngle=
fFlightCameraVanityLandedMaxAngle=
fFlightCameraVanityLandedMinAngle=
fShipFlightCameraDOFFarOpacity=
fShipFlightCameraDOFFarPlaneOffset=
fShipFlightCameraDOFFarStart=
fShipFlightCameraDOFNearEnd=
fShipFlightCameraDOFNearOpacity=
fShipFlightCameraDOFNearStart=
fShipFlightCameraDOFStrength=
fShipFlightCameraFreeLookFOVChangeSpeed=
fShipFlightCameraFreeLookFOVMaxMultiplier=
fShipFlightCameraFreeLookFOVMinMultiplier=
iShipFlightCameraDOFMode=
[General]
fExternalEmittanceMaxLinkedLightLuminance=
[Geometry]
bEnableHalfResGeometries=
bHalfResMoments=
[GlobalIllumination]
bHalfResIndirect=0
uGIFallbackQuality=2
[Grass]
fGrassFadeDistance=
fGrassRandomCullFactor=0.5
fGrassStartFadeDistance=
fGrassStartRandomCullDistance=50
uGrassMeshInstanceCullingSSFootprint=0
[ImageSpace]
fImageSpaceMaxBrightness=
fImageSpaceMaxContrast=
fImageSpaceMaxSaturation=
[Interface]
fTargetingModeTimeScale=
[Legendary]
iLegendaryEnemyMinLevel=
[MAIN]
fSpaceshipReverseThrottleRTPCMult=
[Menu]
sAbort=
sBack=
sCancel=
sContinue=
sIgnore=
sNo=
sOK=
sRetry=
sYes=
sYesToAll=
[Mods]
fPropModScaleArmoTransientModCount=
fPropModScaleArmofColorRemappingIndex=
fPropModScaleArmofWeight=
fPropModScaleArmouiHealth=
fPropModScaleArmouiValue=
fPropModScaleArmousIndex=
fPropModScaleArmousRating=
fPropModScaleWeapAimAccuracyBonus=
fPropModScaleWeapAimAimAssistDataADSMultiplierFriction=
fPropModScaleWeapAimAimAssistDataADSMultiplierInnerConeAngleDegrees=
fPropModScaleWeapAimAimAssistDataADSMultiplierInnerSteeringRing=
fPropModScaleWeapAimAimAssistDataADSMultiplierOuterConeAngleDegrees=
fPropModScaleWeapAimAimAssistDataADSMultiplierOuterSteeringRing=
fPropModScaleWeapAimAimAssistDataADSMultiplierSteeringDegPerSec=
fPropModScaleWeapAimAimAssistDataADSSnapConeAngleDegrees=
fPropModScaleWeapAimAimAssistDataADSSnapSeconds=
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplier=
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierInnerRing=
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierOuterRing=
fPropModScaleWeapAimAimAssistDataBulletBendingConeAngleDegrees=
fPropModScaleWeapAimAimAssistDataEnabled=
fPropModScaleWeapAimAimAssistDataFriction=
fPropModScaleWeapAimAimAssistDataInnerConeAngleDegrees=
fPropModScaleWeapAimAimAssistDataInnerSteeringRing=
fPropModScaleWeapAimAimAssistDataMoveFollowDegPerSec=
fPropModScaleWeapAimAimAssistDataNoSteering=
fPropModScaleWeapAimAimAssistDataOuterConeAngleDegrees=
fPropModScaleWeapAimAimAssistDataOuterSteeringRing=
fPropModScaleWeapAimAimAssistDataPitchScale=
fPropModScaleWeapAimAimAssistDataSteeringDegPerSec=
fPropModScaleWeapAimAimAssistTemplate=
fPropModScaleWeapAimAimDownSightDataFPGeometryFOVOffset=
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetX=
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetY=
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetZ=
fPropModScaleWeapAimAimDownSightDataImageSpaceMod=
fPropModScaleWeapAimAimDownSightDataOverlay=
fPropModScaleWeapAimAimDownSightDataWorldFOVMult=
fPropModScaleWeapAimAimDownSightTemplate=
fPropModScaleWeapAimAimModelDataBaseStability=
fPropModScaleWeapAimAimModelDataConeDecreaseDelay=
fPropModScaleWeapAimAimModelDataConeDecreasePerSec=
fPropModScaleWeapAimAimModelDataConeIncreasePerShot=
fPropModScaleWeapAimAimModelDataConeIronSightsMultiplier=
fPropModScaleWeapAimAimModelDataConeMaxDegrees=
fPropModScaleWeapAimAimModelDataConeMinDegrees=
fPropModScaleWeapAimAimModelDataConeSneakMultiplier=
fPropModScaleWeapAimAimModelDataRecoilArcDeg=
fPropModScaleWeapAimAimModelDataRecoilArcRotateDeg=
fPropModScaleWeapAimAimModelDataRecoilDiminishSightsMult=
fPropModScaleWeapAimAimModelDataRecoilDiminishSpringForce=
fPropModScaleWeapAimAimModelDataRecoilHipMult=
fPropModScaleWeapAimAimModelDataRecoilMaxDegPerShot=
fPropModScaleWeapAimAimModelDataRecoilMinDegPerShot=
fPropModScaleWeapAimAimModelDataRecoilShotsForRunaway=
fPropModScaleWeapAimAimModelTemplate=
fPropModScaleWeapAimAimOpticalSightModel=
fPropModScaleWeapAimEnableMarkingTargets=
fPropModScaleWeapAimHasScope=
fPropModScaleWeapAimReticleType=
fPropModScaleWeapAimSightedTransitionSeconds=
fPropModScaleWeapAmmunitionAddAmmoList=
fPropModScaleWeapAmmunitionAmmo=
fPropModScaleWeapAmmunitionAmmoCapacity=
fPropModScaleWeapAmmunitionNPCsUseAmmo=
fPropModScaleWeapAmmunitionNumProjectiles=
fPropModScaleWeapAmmunitionOverrideProjectile=
fPropModScaleWeapAmmunitionOverrideShellCasing=
fPropModScaleWeapAudioSoundLevel=
fPropModScaleWeapAudioSoundLevelMult=
fPropModScaleWeapChargeCriticalChargeBonus=
fPropModScaleWeapChargeEnabled=
fPropModScaleWeapChargeFullPowerSeconds=
fPropModScaleWeapChargeHoldInput=
fPropModScaleWeapChargeMinPowerPerShot=
fPropModScaleWeapDamageAttackDamage=
fPropModScaleWeapDamageCriticalChanceIncMult=
fPropModScaleWeapDamageCriticalDamageMult=
fPropModScaleWeapDamageCriticalEffect=
fPropModScaleWeapDamageCriticalEffectOnDeathOnly=
fPropModScaleWeapDamageHitBehavior=
fPropModScaleWeapDamageMaxRange=
fPropModScaleWeapDamageMinRange=
fPropModScaleWeapDamageOutOfRangeDamageMult=
fPropModScaleWeapDamageResistance=
fPropModScaleWeapDamageSkill=
fPropModScaleWeapFiringAttackDelaySeconds=
fPropModScaleWeapFiringAttackSeconds=
fPropModScaleWeapFiringBoltAction=
fPropModScaleWeapFiringBoltChargeSeconds=
fPropModScaleWeapFiringBurstDelaySeconds=
fPropModScaleWeapFiringBurstShots=
fPropModScaleWeapFiringDisableShellCaseEject=
fPropModScaleWeapFiringFireSeconds=
fPropModScaleWeapFiringFiringType=
fPropModScaleWeapFiringHasDualTrigger=
fPropModScaleWeapFiringHasStagedTrigger=
fPropModScaleWeapFiringOverrideRateOfFire=
fPropModScaleWeapFiringRepeatableFire=
fPropModScaleWeapFiringShotsPerSecond=
fPropModScaleWeapFlagsBound=
fPropModScaleWeapFlagsCantDrop=
fPropModScaleWeapFlagsIsSecondary=
fPropModScaleWeapFlagsMinorCrime=
fPropModScaleWeapFlagsNonHostile=
fPropModScaleWeapFlagsNonPlayable=
fPropModScaleWeapFlagsPlayerOnly=
fPropModScaleWeapFlagsPreventUseInNormalCombat=
fPropModScaleWeapGeneralAttackActionPointCost=
fPropModScaleWeapGeneralEquipSlot=
fPropModScaleWeapGeneralItemValue=
fPropModScaleWeapGeneralRank=
fPropModScaleWeapGeneralSpeed=
fPropModScaleWeapGeneralType=
fPropModScaleWeapGeneralWeight=
fPropModScaleWeapMeleeAttackSpeed=
fPropModScaleWeapMeleeBashDamage=
fPropModScaleWeapMeleeReach=
fPropModScaleWeapMeleeStaggerValue=
fPropModScaleWeapPowerConsumeAmmo=
fPropModScaleWeapPowerEnabled=
fPropModScaleWeapPowerFullRechargeTime=
fPropModScaleWeapPowerPowerAVIF=
fPropModScaleWeapPowerPowerBonusAVIF=
fPropModScaleWeapPowerRechargeDelay=
fPropModScaleWeapReloadChargingReload=
fPropModScaleWeapReloadReloadSingle=
fPropModScaleWeapReloadReloadSpeed=
fPropModScaleWeapTransientModCount=
fPropModScaleWeapVariableRangeApertureAcceleration=
fPropModScaleWeapVariableRangeApertureDeceleration=
fPropModScaleWeapVariableRangeApertureInputRangeMax=
fPropModScaleWeapVariableRangeApertureInputRangeMin=
fPropModScaleWeapVariableRangeApertureValueRangeMax=
fPropModScaleWeapVariableRangeApertureValueRangeMin=
fPropModScaleWeapVariableRangeDistanceAcceleration=
fPropModScaleWeapVariableRangeDistanceDeceleration=
fPropModScaleWeapVariableRangeDistanceInputRangeMax=
fPropModScaleWeapVariableRangeDistanceInputRangeMin=
fPropModScaleWeapVariableRangeDistanceValueRangeMax=
fPropModScaleWeapVariableRangeDistanceValueRangeMin=
fPropModScaleWeapVariableRangeEnabled=
fPropModScaleWeapVisualsColorRemappingIndex=
fPropModScaleWeapVisualsImpactDataSet=
sPropModNameArmoEnchantment=
sPropModNameArmoTransientModCount=
sPropModNameArmofColorRemappingIndex=
sPropModNameArmofWeight=
sPropModNameArmouiHealth=
sPropModNameArmouiValue=
sPropModNameArmousIndex=
sPropModNameArmousRating=
sPropModNameWeapAimAccuracyBonus=
sPropModNameWeapAimAimAssistDataADSMultiplierFriction=
sPropModNameWeapAimAimAssistDataADSMultiplierInnerConeAngleDegrees=
sPropModNameWeapAimAimAssistDataADSMultiplierInnerSteeringRing=
sPropModNameWeapAimAimAssistDataADSMultiplierOuterConeAngleDegrees=
sPropModNameWeapAimAimAssistDataADSMultiplierOuterSteeringRing=
sPropModNameWeapAimAimAssistDataADSMultiplierSteeringDegPerSec=
sPropModNameWeapAimAimAssistDataADSSnapConeAngleDegrees=
sPropModNameWeapAimAimAssistDataADSSnapSeconds=
sPropModNameWeapAimAimAssistDataADSSnapSteeringMultiplier=
sPropModNameWeapAimAimAssistDataADSSnapSteeringMultiplierInnerRing=
sPropModNameWeapAimAimAssistDataADSSnapSteeringMultiplierOuterRing=
sPropModNameWeapAimAimAssistDataBulletBendingConeAngleDegrees=
sPropModNameWeapAimAimAssistDataEnabled=
sPropModNameWeapAimAimAssistDataFriction=
sPropModNameWeapAimAimAssistDataInnerConeAngleDegrees=
sPropModNameWeapAimAimAssistDataInnerSteeringRing=
sPropModNameWeapAimAimAssistDataMoveFollowDegPerSec=
sPropModNameWeapAimAimAssistDataNoSteering=
sPropModNameWeapAimAimAssistDataOuterConeAngleDegrees=
sPropModNameWeapAimAimAssistDataOuterSteeringRing=
sPropModNameWeapAimAimAssistDataPitchScale=
sPropModNameWeapAimAimAssistDataSteeringDegPerSec=
sPropModNameWeapAimAimAssistTemplate=
sPropModNameWeapAimAimDownSightDataFPGeometryFOVOffset=
sPropModNameWeapAimAimDownSightDataFPGeometryOffsetX=
sPropModNameWeapAimAimDownSightDataFPGeometryOffsetY=
sPropModNameWeapAimAimDownSightDataFPGeometryOffsetZ=
sPropModNameWeapAimAimDownSightDataImageSpaceMod=
sPropModNameWeapAimAimDownSightDataOverlay=
sPropModNameWeapAimAimDownSightDataWorldFOVMult=
sPropModNameWeapAimAimDownSightTemplate=
sPropModNameWeapAimAimModelDataBaseStability=
sPropModNameWeapAimAimModelDataConeDecreaseDelay=
sPropModNameWeapAimAimModelDataConeDecreasePerSec=
sPropModNameWeapAimAimModelDataConeIncreasePerShot=
sPropModNameWeapAimAimModelDataConeIronSightsMultiplier=
sPropModNameWeapAimAimModelDataConeMaxDegrees=
sPropModNameWeapAimAimModelDataConeMinDegrees=
sPropModNameWeapAimAimModelDataConeSneakMultiplier=
sPropModNameWeapAimAimModelDataRecoilArcDeg=
sPropModNameWeapAimAimModelDataRecoilArcRotateDeg=
sPropModNameWeapAimAimModelDataRecoilDiminishSightsMult=
sPropModNameWeapAimAimModelDataRecoilDiminishSpringForce=
sPropModNameWeapAimAimModelDataRecoilHipMult=
sPropModNameWeapAimAimModelDataRecoilMaxDegPerShot=
sPropModNameWeapAimAimModelDataRecoilMinDegPerShot=
sPropModNameWeapAimAimModelDataRecoilShotsForRunaway=
sPropModNameWeapAimAimModelTemplate=
sPropModNameWeapAimAimOpticalSightModel=
sPropModNameWeapAimEnableMarkingTargets=
sPropModNameWeapAimHasScope=
sPropModNameWeapAimReticleType=
sPropModNameWeapAimSightedTransitionSeconds=
sPropModNameWeapAmmunitionAddAmmoList=
sPropModNameWeapAmmunitionAmmo=
sPropModNameWeapAmmunitionAmmoCapacity=
sPropModNameWeapAmmunitionNPCsUseAmmo=
sPropModNameWeapAmmunitionNumProjectiles=
sPropModNameWeapAmmunitionOverrideProjectile=
sPropModNameWeapAmmunitionOverrideShellCasing=
sPropModNameWeapAudioSoundLevel=
sPropModNameWeapAudioSoundLevelMult=
sPropModNameWeapChargeCriticalChargeBonus=
sPropModNameWeapChargeEnabled=
sPropModNameWeapChargeFullPowerSeconds=
sPropModNameWeapChargeHoldInput=
sPropModNameWeapChargeMinPowerPerShot=
sPropModNameWeapDamageAttackDamage=
sPropModNameWeapDamageCriticalChanceIncMult=
sPropModNameWeapDamageCriticalDamageMult=
sPropModNameWeapDamageCriticalEffect=
sPropModNameWeapDamageCriticalEffectOnDeathOnly=
sPropModNameWeapDamageHitBehavior=
sPropModNameWeapDamageMaxRange=
sPropModNameWeapDamageMinRange=
sPropModNameWeapDamageOutOfRangeDamageMult=
sPropModNameWeapDamageResistance=
sPropModNameWeapDamageSkill=
sPropModNameWeapEnchantment=
sPropModNameWeapFiringAttackDelaySeconds=
sPropModNameWeapFiringAttackSeconds=
sPropModNameWeapFiringBoltAction=
sPropModNameWeapFiringBoltChargeSeconds=
sPropModNameWeapFiringBurstDelaySeconds=
sPropModNameWeapFiringBurstShots=
sPropModNameWeapFiringDisableShellCaseEject=
sPropModNameWeapFiringFireSeconds=
sPropModNameWeapFiringFiringType=
sPropModNameWeapFiringHasDualTrigger=
sPropModNameWeapFiringHasStagedTrigger=
sPropModNameWeapFiringOverrideRateOfFire=
sPropModNameWeapFiringRepeatableFire=
sPropModNameWeapFiringShotsPerSecond=
sPropModNameWeapFlagsBound=
sPropModNameWeapFlagsCantDrop=
sPropModNameWeapFlagsIsSecondary=
sPropModNameWeapFlagsMinorCrime=
sPropModNameWeapFlagsNonHostile=
sPropModNameWeapFlagsNonPlayable=
sPropModNameWeapFlagsPlayerOnly=
sPropModNameWeapFlagsPreventUseInNormalCombat=
sPropModNameWeapGeneralAttackActionPointCost=
sPropModNameWeapGeneralEquipSlot=
sPropModNameWeapGeneralItemValue=
sPropModNameWeapGeneralRank=
sPropModNameWeapGeneralSpeed=
sPropModNameWeapGeneralType=
sPropModNameWeapGeneralWeight=
sPropModNameWeapMeleeAttackSpeed=
sPropModNameWeapMeleeBashDamage=
sPropModNameWeapMeleeReach=
sPropModNameWeapMeleeStaggerValue=
sPropModNameWeapPowerConsumeAmmo=
sPropModNameWeapPowerEnabled=
sPropModNameWeapPowerFullRechargeTime=
sPropModNameWeapPowerPowerAVIF=
sPropModNameWeapPowerPowerBonusAVIF=
sPropModNameWeapPowerRechargeDelay=
sPropModNameWeapReloadChargingReload=
sPropModNameWeapReloadReloadSingle=
sPropModNameWeapReloadReloadSpeed=
sPropModNameWeapTransientModCount=
sPropModNameWeapVariableRangeApertureAcceleration=
sPropModNameWeapVariableRangeApertureDeceleration=
sPropModNameWeapVariableRangeApertureInputRangeMax=
sPropModNameWeapVariableRangeApertureInputRangeMin=
sPropModNameWeapVariableRangeApertureValueRangeMax=
sPropModNameWeapVariableRangeApertureValueRangeMin=
sPropModNameWeapVariableRangeDistanceAcceleration=
sPropModNameWeapVariableRangeDistanceDeceleration=
sPropModNameWeapVariableRangeDistanceInputRangeMax=
sPropModNameWeapVariableRangeDistanceInputRangeMin=
sPropModNameWeapVariableRangeDistanceValueRangeMax=
sPropModNameWeapVariableRangeDistanceValueRangeMin=
sPropModNameWeapVariableRangeEnabled=
sPropModNameWeapVisualsColorRemappingIndex=
sPropModNameWeapVisualsImpactDataSet=
[MotionBlur]
uMotionBlurQuality=3
[OceanTerrain]
fDisplacement=
iCellBlendCount=
iCellBlendStart=
[Particle]
bEnableHalfResParticles=0
uParticleLightingParticleCountQuality=2
[Pathfinding]
fFollowerTeleportOffsetFudge=
[Planet]
fPlanetOceanHeight=
iPlanetResourceInorganicAbundance00=
iPlanetResourceInorganicAbundance01=
iPlanetResourceInorganicAbundance02=
iPlanetResourceInorganicAbundance03=
iPlanetResourceOrganicAbundance00=
iPlanetResourceOrganicAbundance01=
iPlanetResourceOrganicAbundance02=
iPlanetResourceOrganicAbundance03=
sPlanetResourceInorganicAbundance00=
sPlanetResourceInorganicAbundance01=
sPlanetResourceInorganicAbundance02=
sPlanetResourceInorganicAbundance03=
sPlanetResourceOrganicAbundance00=
sPlanetResourceOrganicAbundance01=
sPlanetResourceOrganicAbundance02=
sPlanetResourceOrganicAbundance03=
[PlanetContent]
bPlanetContentVirtualLandingBlockReduceBlockRequests=
fBiomePlacementPositionsMinDistanceBetweenPositions=
fBiomePlacementPositionsMinDistanceFromOverlays=
fPlanetContentMaxNewWorldspacesPerScan=
fPlanetContentOverlayWaterDepthTreshold=
iPlanetContentBlockOverlaySafeZoneBufferSize=
iPlanetContentCellContentSafeZoneBufferSize=
iPlanetContentRemotePlanetOverlaySafeZoneBufferSize=
uBiomePlacementPositionsMaxCount=
uPlanetContentMaxRequestsPerBlock=
uPlanetContentMaxRequestsPerCell=
uPlanetContentMaxSavedOverlays=
uPlanetContentMaxWorldspaceRequestsPoints=
uPlanetContentMinRequestsPerBlock=
uPlanetContentMinRequestsPerCell=
uPlanetContentMinWorldspaceRequestsPoints=
uPlanetContentPlanetScanResolution=
uPlanetContentQuestWorldspaceRequestsPoints=
uPlanetContentVirtualLandingBlockMaxRequests=
uPlanetContentVirtualLandingBlockMaxSize=
uPlanetContentVirtualLandingBlockMinRequests=
uPlanetContentVirtualLandingBlockMinSize=
[PlayerHealthAudio]
fPlayerHealthAudioEffectsStateCriticalPercent=
fPlayerHealthAudioEffectsStateLowPercent=
fPlayerHealthAudioEffectsStateSustainSeconds=
[PostEffects]
fCASSharpnessSetting=0.7
[Reflections]
fReflectionProbeLocalToGlobalBlendDistance=
fReflectionProbeLocalToGlobalBlendStart=
uReflectionProbeArraySize=24
uReflectionProbeFacesToRenderPerFrame=6
uReflectionsResolution=256
[ResearchProject]
fBaseCritChance=
fBonusCritChance=
fBonusCritMultiplier=
[ResourceVeins]
fResourceVeinAlpha=
fResourceVeinMoveRadius=
fResourceVeinOutlineThickness=
fResourceVeinUpdateRadius=
[SAO]
fDistantAOFarBetaThicknessCorrection=0.15
fDistantAOFarMaxAttenuationDistance=3000
fDistantAOFarPower=1.25
fDistantAOFarSAORadius=5
fDistantAOMidBetaThicknessCorrection=0.2
fDistantAOMidMaxAttenuationDistance=400
fDistantAOMidPower=1
fDistantAOMidSAORadius=2.5
fGTAOMaxAttenuationDistance=50
fGTAOPower=1
fGTAORadius=0.3
[Shadows]
bShadowCSMStabilizeCascades=
fShadowCascadeSplitDistance0=10
fShadowCascadeSplitDistance1=30
fShadowCascadeSplitDistance2=100
fShadowCascadeSplitDistance3=600
uAdditionalDynamicOnlyLightsBudget=3
uDirectionalLightShadowMapResolution=4096
uFocusShadowResolution=4096
uLastCascadeIndexRenderingDynamicGeometries=
uLastCascadeIndexRenderingSkinnedGeometries=
uShadowFilteringQuality=2
uShadowFilteringTransparencies=0
uShadowMapCount1024=16
uShadowMapCount128=128
uShadowMapCount2048=10
uShadowMapCount256=128
uShadowMapCount4096=4
uShadowMapCount512=32
uTerrainShadowMapSize=2048
uTotalDynamicShadowMapRenderCount=32
[Spaceship]
fMaxTrackingTargetDistance=
fMinimumMapMarkerTargetDistance=
fPlayerTargetReticleMovementScale=
fShipBuilderSelectionMaxDistanceSqr=
fSpaceshipAimAssistAccuracyThreshold=
fSpaceshipAimAssistFireSpreadAngleDegrees=
fSpaceshipAimAssistMaxDistance=
fSpaceshipAimAssistTargetSize=
fSpaceshipInnerConeAngleDegrees=
fSpaceshipMinimumWeaponMaxRange=
fSpaceshipModelViewerMaxPitch=
fSpaceshipModelViewerMaxZoomFactor=
fSpaceshipModelViewerMinPitch=
fSpaceshipModelViewerMinZoomFactor=
fSpaceshipModelViewerStartPitch=
fSpaceshipModelViewerStartYaw=
fSpaceshipModelViewerStartZoomFactor=
fSpaceshipModelViewerZoomSpeedGamepad=
fSpaceshipModelViewerZoomSpeedMouse=
fSpaceshipOuterConeAngleDegrees=
fSweepingBeamImpactDistance=
fTargetLockFalloffTime=
fTargetLockTargetAngle=
fTargetingModeMaxCameraDistance=
fTargetingModeMaxDistance=
fTargetingModeMinDistance=
[StarMap]
aStarMapClearColor=
aStarMapMobileFillLightDefaultColor=
aStarMapMobileStarLightDefaultColor=
bStarMapGalaxyLinearizeDiscoveredColor=
bStarMapGalaxySystemAccumulateBackground=
fStarMapGalaxyPanSpeed=
fStarMapGalaxyStarScaleRange=
fStarMapGalaxyStarfieldBackgroundRotationPitch=
fStarMapGalaxyStarfieldBackgroundRotationRoll=
fStarMapGalaxyStarfieldBackgroundRotationYaw=
fStarMapGalaxyStarfieldBackgroundScale=
fStarMapGalaxyStarfieldSpaceGlowBackgroundScale=
fStarMapGalaxyStarfieldStarBrightnessScale=
fStarMapGalaxyStarfieldTransitionBlackDurationAsPercent=
fStarMapGalaxyZoomSpeed=
fStarMapInspectAutoZoomOutThresholdDefault=
fStarMapInspectAutoZoomOutThresholdMoon=
fStarMapInspectCameraDistanceScaleDefault=
fStarMapInspectCameraDistanceScaleMoonDefault=
fStarMapInspectCameraDistanceScaleZoomMax=
fStarMapInspectCameraDistanceScaleZoomMin=
fStarMapInspectCameraDistanceScaleZoomMinMoon=
fStarMapMobileFillLightDefaultIntensity=
fStarMapMobileMoonMaxRenderRadius=
fStarMapMobileMoonMinRenderRadius=
fStarMapMobilePlanetMaxRenderRadius=
fStarMapMobilePlanetMinRenderRadius=
fStarMapMobileStarLightDefaultIntensity=
fStarMapMobileStarLightDefaultRadius=
fStarMapMobileStarRenderRadius=
fStarMapSurfaceMapInitialZoomPercent=
fStarMapSurfaceMapMaxZoomLevel=
fStarMapSurfaceMapMinZoomLevel=
fStarMapSurfaceMapPanDeltaX=
fStarMapSurfaceMapPanDeltaY=
fStarMapSurfaceMapPanSpeedGamepadMax=
fStarMapSurfaceMapPanSpeedGamepadMin=
fStarMapSurfaceMapPanSpeedMouseMax=
fStarMapSurfaceMapPanSpeedMouseMin=
fStarMapSurfaceMapZoomDelta=
fStarMapSystemAtmosphereHeightScale=
fStarMapSystemAtmosphereSunScale=
fStarMapSystemAutoZoomInThresholdDefault=
fStarMapSystemAutoZoomInThresholdMoon=
fStarMapSystemBodySpacing=
fStarMapSystemFirstBodyDistFromStarScale=
fStarMapSystemInfoPlanetScale=
fStarMapSystemMobileStarfieldBackgroundScale=
fStarMapSystemMobileStarfieldSpaceGlowBackgroundScale=
fStarMapSystemMobileStarfieldStarBrightnessScale=
fStarMapSystemMobileStarfieldTransitionBlackDurationAsPercent=
fStarMapSystemUIMaxMoonSize=
fStarMapSystemUIMaxPlanetSize=
fStarMapSystemUIMinMoonSize=
fStarMapSystemUIMinPlanetSize=
fSurfaceMapGamepadMaxCursorSpeed=
fSurfaceMapGamepadMinCursorSpeed=
iLevelChallengeThresholdAverage=
iLevelChallengeThresholdChallenging=
iLevelChallengeThresholdDeadly=
iLevelChallengeThresholdEasy=
[Terrain]
bEnableStochasticTiling=1
bEnableStochasticTilingDominantPlane=1
bEnableTerrainPlanarMapping=1
fTerrainDisplacementErrorThreshold=0.5
[ThirdPersonCam]
b3rdPersonAimUseWeaponFOV=
f3rdPersonAimDist=
f3rdPersonAimDollySpeed=
f3rdPersonAimFOV=
f3rdPersonAimFOVAnimateSec=
[Transparency]
fEffectsAlphaThresholdFadeFar=
fEffectsAlphaThresholdFadeNear=
fEffectsHighMinAlphaThreshold=
fEffectsLowMinAlphaThreshold=
[VariableRateShading]
fVariableRateShadingVarianceCutoff=0.075
[ViewDistance]
fBlockLevel0Distance=
fBlockLevel1Distance=
fBlockLevel2Distance=
fBlockMaximumDistance=
fFarDistance=
[VolumetricLighting]
bFogMapBlurHalfRes=0
bVolumetricIndirectForceFallback=0
uraVolumetricLightingPhaseFunction=0
uraVolumetricQuality=3
[Weather]
fSecondarySunTimeOfDayPosition=