Unhandled native exception occurred at 0x7FF6BB67DD00 (SkyrimSE.exe+12FDD00) on thread 148472!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 16 Jun 2024 00:20:11.689
Possible relevant objects (2)
{
[ 0] BSTriShape(Name: `WHstep1:3.002`)
[ 0] BSLightingShaderProperty(Name: null)
}
Probable callstack
{
[0] 0x7FF6BB67DD00 (SkyrimSE.exe+12FDD00) BSShader::unk_12FDCC0+40
[1] 0x7FF6BB6116E5 (SkyrimSE.exe+12916E5) unk_1291630+B5
[2] 0x7FF6BB647746 (SkyrimSE.exe+12C7746) BSLightingShaderProperty::unk_12C7220+526
[3] 0x7FF6BB64AA49 (SkyrimSE.exe+12CAA49) unk_12CA9C0+89
[4] 0x7FF6BB64A1B6 (SkyrimSE.exe+12CA1B6) BSShaderAccumulator::unk_12CA110+A6
[5] 0x7FF6BB0D12F8 (SkyrimSE.exe+D512F8) BSCullingProcess::unk_D51280+78
[6] 0x7FF6BB657003 (SkyrimSE.exe+12D7003) BSAccumProcess::DoSceneListAccumRegisterJob_12D6FB0+53
[7] 0x7FF6BAFB2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1
[8] 0x7FF6BAFB4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318
[9] 0x7FF6BAF8D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D
[10] 0x7FFD2AF97344 (KERNEL32.DLL+17344)
[11] 0x7FFD2B5426B1 (ntdll.dll+526B1)
}
Unhandled native exception occurred at 0x7FF6BB67DD00 (SkyrimSE.exe+12FDD00) on thread 125540!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 15 Jun 2024 23:34:57.542
Possible relevant objects (5)
{
[ 0] BSTriShape(Name: `WHIntStair01:63 - 1`)
[ 0] BSLightingShaderProperty(Name: null)
[ 77] TESNPC(Name: Galmar `?????????????????????`, FormId: 00014128, File: `Rebirth Monster.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)
[ 77] Character(Name: GalmarRef, FormId: 0001B133, File: `Skyrim.esm`, BaseForm: TESNPC(Name: Galmar `?????????????????????`, FormId: 00014128, File: `Rebirth Monster.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
[ 79] NiParticleSystem(Name: `TorchFire01`)
}
Probable callstack
{
[0] 0x7FF6BB67DD00 (SkyrimSE.exe+12FDD00) BSShader::unk_12FDCC0+40
[1] 0x7FF6BB6116E5 (SkyrimSE.exe+12916E5) unk_1291630+B5
[2] 0x7FF6BB647746 (SkyrimSE.exe+12C7746) BSLightingShaderProperty::unk_12C7220+526
[3] 0x7FF6BB64AA49 (SkyrimSE.exe+12CAA49) unk_12CA9C0+89
[4] 0x7FF6BB64A1B6 (SkyrimSE.exe+12CA1B6) BSShaderAccumulator::unk_12CA110+A6
[5] 0x7FF6BB0D12F8 (SkyrimSE.exe+D512F8) BSCullingProcess::unk_D51280+78
[6] 0x7FF6BB657003 (SkyrimSE.exe+12D7003) BSAccumProcess::DoSceneListAccumRegisterJob_12D6FB0+53
[7] 0x7FF6BAFB2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1
[8] 0x7FF6BAFB4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318
[9] 0x7FF6BAF8D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D
[10] 0x7FFD2AF97344 (KERNEL32.DLL+17344)
[11] 0x7FFD2B5426B1 (ntdll.dll+526B1)
}
基本可以稳定复现,在风盔城内多次进入室内加载过程中大概率闪退,尤其是众王之殿,室内美化是全套JK+Embers XD+LUX。