克鲁泽AGAIN
这是作者原话
While both mods restore much of the same content, I’ve chosen to interpret much of it differently. I’ve also included some minor pieces of content that haven’t been seen before
Aside from my design choices, the biggest differences between this mod and Cutting Room Floor are:
Frost-River Farm isn’t a village (it was never supposed to be one) It's also in its original spot. And it gets burned down by a dragon during Diplomatic Immunity.
Iron-Tree Mill is in Haafingar Hold, and not part of Frost-River Farm
Barleydark Farm has a guard (consistent with vanilla farms)
Castle Dour Tower doesn’t have anyone living in it
The Missing Apprentices quest is started after listening to Phinis’ lecture (how it was supposed to be according to the Prima guide). Also, you can return one item at a time to Phinis instead of having to find all of them before you can hand them in. The reward is levelled gold (which was also mentioned in the Prima guide)
Includes Terek (in a separate esl though)
Saarthal Miners
Holdings of Jarl Gjalund book cover
Bear’s Cave Mill & Eyldi the Bear
The Supply line quest gives you the mead keg as a quest item
The Secrets of Ragnvald book is on a pedestal in the entrance of Ragnvald
I didn’t include Heljarchen or Stonehills content (None of the NPCs in these locations had dialogue left over so I thought they’d feel a bit out of place. The only exception is at Frost-River Farm, but that’s just Bronvir. And he dies anyway)
I left many of the scenes out as I felt they were intentionally left out. But I may end up restoring some in the future.
Pinewood Grove map marker
Solstheim Mudcrabs
Dark Chasm
I didn't reimplement the Frostbark Lumbermill at Kynesgrove (I may do that at a later date though)